Just like that, season 24 of Apex Legends is almost here. Named Takeover, the sixth anniversary season of the game is going to significantly change how it’s played—as has become tradition with these anniversary seasons.
While last year brought us Evo upgrades to every legend, there’s even more big overhauls in store for season 24. And Respawn Entertainment has revealed what’s to come to players and content creators alike in Takeover. Here are all the Apex season 24 patch notes.
Apex Legends Takeover: Season 24 patch notes
Assault class buffs
While 2024 was the year of Support, 2025 looks like it will be Assault legends’ turn to shine. The class as a whole is getting a suite of buffs that should make it very difficult to not pick them. Time to brush off your Bangalore and Mad Maggie.
- Battle Surge perk: Battle Surge activates when you crack an enemy’s shield. Grants faster reloads, a speed boost, highlights enemy cracked for a short time.
- Combat Reserve perk: Combines the two current Assault class perks, and gives Assault legends two extra backpack slots for grenades.
- Stowed Reload perk: Stowed weapons automatically reload after two seconds (similar to gold extended magazines).
Arsenals (loadout system)
Arsenals will be Apex‘s answer to loadouts in games like Warzone. Arsenals are stations around the map, similar to loot bins. Every Arsenal will have a corresponding ammo type, and all ground loot weapons of that ammo type will be available for players to grab at those stations.
The system will speed up the looting phase, and POIs with plenty of Arsenals will likely be prioritized over areas of the map without them.
Armor and helmet changes
You know Red-tier shields? The 125-HP behemoths that let people just run into fights without a care in the world? Red shields will only be available to people who grab a Red helmet in season 24, meaning the most you can actually level up your own shield is to Purple tier.
Helmets in general will be much more scarce, as White, Blue, and Purple helmet will no longer exist in the game. The only helmets available will be Red, which grants a Red shield and will only be available in Mythic loot bins, and Gold helmets, which will continue to buff ability cooldowns. Neither of these helmets reduce headshot damage anymore, either. All of this figures into making Apex a much faster game.
Legend changes
Ash
- Predator’s Pursuit (passive): Press the jump button while mid-air to perform a dash in any direction.
- Removed data knife death box scans to reveal killers.
- Arc Snare (tactical): Tether plants at location of projectile impact and is now harder to break, no longer instantly broken by abilities.
- Phase Breach (ultimate): Range increased from 76 meters to 100 meters, travel time reduced, and upgrades made to placement reliability, delay, and VFX.
- Greedy Snare now a level two upgrade.
- Dual Snare: New level two upgrade gives Ash two ult charges.
- Ghost in the Machine: New level three upgrade gives Ash two dash charges.
Ballistic
- Weapon Sling (passive): Now upgrades with level, can now carry Mythic weapons, which will receive infinite ammo during ultimate.
- Whistler (tactical): Now has two charges. Overheat reaction time increased from one second to 1.2 seconds, and Smart Bullet on ground damage is now equal to a direct hit.
- Tempest (ultimate): Whole team now gains speed boost while active.
- Killing Time: New level two upgrade increases ult duration by 15 seconds.
- Extra Bullets: Now doubles tactical charges.
- Quiet Time: Overheat now silences enemy for six seconds.
Crypto
- EMP now destroys Gibraltar’s Dome of Protection.
Loba
- Ultimate now starts at only 50 percent charge.
Mad Maggie
- Wrecking Ball now destroys Gibraltar’s Dome of Protection and Newcastle’s Mobile Shield.
Support class
- Removed Heal Expert perk.
Weapon changes
HAVOC
- Damage buffed from 21 to 18, beam shot damage buffed from 53 to 70.
Hemlok
- Damage buffed from 19 to 20.
Nemesis
- Damage buffed from 16 to 17.
R-301
- Damage buffed from 13 to 14.
Flatline
- Damage buffed from 18 to 19.
Devotion
- Damage buffed from 15 to 16.
L-STAR
- Damage buffed from 18 to 20.
Spitfire
- Damage buffed from 19 to 21.
Rampage
- Damage buffed from 26 to 30.
- Reduced decay rate of revved up state over time.
30-30 Repeater
- No charge damage buffed from 39 to 43.
- Full charge damage bugged from 53 to 58.
- Slightly increased projectile size at longer ranges.
Bocek Bow
- Damage buffed from 70 to 75.
- Fire rate reduced, removed Deadeye’s Tempo.
- Shattercaps damage per pellet buffed from 12 to 13.
G7 Scout
- Damage buffed from 33 to 35.
- Fire rate reduced.
- Slightly increased projectile size at longer ranges.
Triple Take
- Damage buffed per bullet from 21 to 22.
- Slightly increased projectile size at longer ranges.
P2020
- Damage buffed from 21 to 24.
RE-45
- Damage buffed from 13 to 14.
Wingman
- Damage buffed from 45 to 48.
- Base magazine reduced to five shots.
Alternator
- Damage buffed from 16 to 18.
CAR
- Damage buffed from 16 to 18.
- Added laser sight attachments.
Prowler
- Damage buffed from 15 to 16.
R-99
- Comes out of the care package.
- Damage nerfed from 14 to 13, other nerfs associated with the gun returning to ground loot.
Volt SMG
- Damage buffed from 15 to 16.
EVA-8
- Damage per pellet buffed from 7 to 8.
- No longer has increased headshot damage.
Mastiff
- Damage per pellet buffed from 14 to 16.
- No longer has increased headshot damage.
Mozambique
- Damage per pellet buffed from 15 to 16.
- No longer has increased headshot damage.
Peacekeeper
- Damage per pellet buffed from 9 to 12.
- Choke speed increased, fully choked pattern now tighter.
- Pellets get piercing damage, dealing 50 percent damage after first enemy hit.
Charge Rifle
- Limb damage reduced from 90 percent to 70 percent.
- Autofire damage now 135-198.
Kraber
- Damage buffed from 140 to 150.
Longbow
- Headshot damage now 108.
- Limb damage reduced from 80 percent to 70 percent.
Sentinel
- Headshot damage now 126.
- Limb damage reduced from 90 percent to 70 percent.
- Removed Deadeye’s Tempo.
Apex Season 24 map rotation
Pubs:
- Kings Canyon
- Olympus
- Broken Moon
Ranked:
- Kings Canyon
- Olympus
- Storm Point
Mixtape:
- TDM: Thunderdome, Habitat, Skull Town, Estates, Zeus Station
- Control: Lava Siphon, Barometer, Labs, Caustic, Thunderdome
- Gun Run: Wattson, Estates, Thunderdome, Fragment, Skull Town
Ranked, matchmaking, and anti-cheat
There’s a lot of upgrades and changes being promised for ranked and matchmaking in season 24, but the most important bits are as follows:
- Pub matches will now reveal lobby MMR that was previously hidden, similar to the display before ranked matches.
- The ranked level requirement is being removed, and players will instead have to complete a set of challenges to unlock ranked on their account. If you’ve already got ranked unlocked, you won’t need to complete these challenges.
- New updates to the anti-cheat system are being implemented, including a new system aimed at botting.
Quality-of-life changes
In addition to all these changes, there are several QoL touches coming to the game in season 24 as well. This includes being able to see POI names on your screen when in the drop ship instead of having to open your map.
In addition to the POI names, all POIs will also have their loot rarity marked, and you’ll also be able to see what Arsenal ammo types are available at each POI, making the drop process a more seamless one for players.
The new season also promises new weapon variants in pub matches, a Mythic R-301, content creator challenges, and a full anniversary celebration. Buckle up for next week, kids. This game is getting supercharged. You can check out the full patch notes, including all of the bug fixes and more, on the Apex official website.
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