Death Knight |
Blood
– All abilities will get a 20 percent damage buff
Frost
– All abilities will get a five percent damage buff – Obliterate, Frost Strike, and Breath of Sindragosa will receive damage buffs – Rime will now boost Howling Blast by 275 percent – Null Magic, Permafrost, and Veteran of the Third War will get slight nerfs – Glacial Advance will get a new visual
Unholy
– All abilities and pet damage will get a five percent buff – Soul Reaper, Gargoyle Strike, Apocalypse ghoul damage, Magus of the Dead, Clawing Shadows, and Scourge Strike will get a damage buff, with the last two not affecting Vampiric Strike – Null Magic, Permafrost, and Veteran of the Third War will receive small nerfs – Horsemen damage will increase by 10 percent, not including Undeath and Trollbane’s Icy Fury – Doomed Bidding’s summon will last six seconds – Commander of the Dead’s Gargoyle and Army damage will be boosted by 45 percent – Apocalypse and Raise Dead have been visually updated and improved
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Demon Hunter |
General
– Lost in Darkness and Spectral Sight have been reworked – Immolation Aura, The Hunt, Sigil of Spite, and Sigil of Flame will receive damage buffs – Imprison will break when a small damage threshold is met – Movement alterations and synergies have been made for Vengeful Retreat
Aldrachi Reaver
– Wounded Quarry has been updated for pacing and damage scaling – Thrill of the Fight bugs have been fixed
Fel-Scarred
– Demonsurge damage has been buffed and improved – Flamebound increases Immolation Aura crit bonus by 50 percent – Student of Suffering Mastery bonus has been nerfed
Havoc
– A new Talent called Screaming Brutality has been introduced – Reworks for Momentum, Inertia, Unbound Chaos, and Cycle of Hatred have been made – Cycle of Hatred aura stacks now persist until a minute out of combat without Eye Beam – All ability damage will be buffed by five percent – Mastery: Demonic Presence, Blade Dance, and Immolation Aura will be buffed – Soulscar damage has been slightly nerfed – Immolation Aura and A Fire Inside now work as expected – Small talent tree changes have been made – Any Means Necessary has been removed – Havoc-specific Fel-Scarred changes have been made to damage and Fury generation
Vengeance
– All ability damage will be buffed by 20 percent – Burning Blood and Fiery Demise bonuses will be slightly nerfed – Demon Spikes and Cycle of Binding will get small timing boosts, with Cycle of Binding only being triggered by Sigil of Flame – Fallout’s Soul Fragment generation chance has been increased at lower target counts – Feed the Demon has been improved – Vengeance-specific Fel-Scarred changes have been made, with some damage nerfs, buffs, and cooldown changes
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Druid |
General
– Nine new Talents have been introduced – Several Talent Tree alterations have been made, with some Talents being updated – Ursoc’s Spirit and Light of the Sun have been updated – Rejuvenation has been updated, with Improved Rejuvenation being changed to Lingering Healing – Fluid Form now works as expected – Rejuvenation, Wild Growth, Shred and Swipe have been buffed – Rip and Ferocious Bite have been slightly nerfed, with Cyclone lasting a second less – Improved Sunfire is now simply included in Sunfire – Disorienting Roar breaks based on a small threshold of damage – Rising Light, Falling Light has been cut
Druid of the Claw
– Ravage damage has been nerfed
Balance
– Moonkin Form is learned in the Class Talent Tree at level 10 – Light of the Sun is in the Class Talent Tree – Power of Goldrinn and Starsurge damage has been buffed – Touch of the Cosmos chances increased
Feral
– Thrash is learned in the Class Talent Tree at level 10 – All ability damage buffed by eight percent, with melee auto getting a 25 percent buff – Adaptive Swarm and Brutal Slash will receive damage buffs – Killer Instinct works as expected with Moonfire and Lunar Inspiration
Wildstalker
– Bursting Growth damage has been buffed
Guardian
– All ability damage buffed by 26 percent – A new Talent called Ursol’s Warding has been introduced – Reinvigoration and Raze have been updated – Verdant Heart is now learned in the Class Talent Tree at level 10 – Moonfire and Mangle have been buffed – Maul and Raze have been nerfed – Raze replaces Maul, while Layered Mane has been cut
Elune’s Chosen
– Fury of Elune receives a significant buff
Restoration
– Improved Nature’s Cure is now in the Class Talent Tree for level 10 – Nature’s Swiftness and Mastery: Harmony have been buffed – All damage has been cut by 20 percent – Tranquillity channel time is now base 5 seconds – Flourish and Master Shapeshifter have been altered
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Evoker |
General
– Rescue removes movement impairing effects from you and your ally – Disintegrate’s visual is now subtler for allies – Sleep Walk takes slightly longer
Flameshaper
– Fire Breath, Dream Breath, and Enkindle have been improved – A new Talent called Fulminous Roar has been introduced – Travelling Flame is now Flame Siphon and has been reworked – Engulf’s cooldown has been cut and is reduced by Haste – Titanic Precision, Conduit of Flame, Consume Flame, Draconic Instincts, and Expanded Lungs work as expected – Fan the Flames has been removed
Augmentation
– A new Talent called Rockfall has been added – Close as Clutchmates has been re-added – Ebon Might now works as expected, not applying to Tanks and Healers – Rumbling Earth, Breath of Eons, and Shifting Sands have been nerfed – Motes of Possibility’s trigger chance has increased – Seismic Slam is a PvP Talent – Rumbling Earth looks better for allies in PvE
Devastation
– A new Talent called Azure Celerity has been added – All ability damage has been increased – Fire Breath, Eternity Surge, Scorching Embers, and Firestorm have been buffed, with the latter’s duration being cut – Scintillation now triggers Eternity Surge at 40 percent – Hoarded Power has been cut
Preservation
– Dream Breath now works as expected, healing yourself and five injured allies – Emerald Blossom cannot be Echoed – Echo’s tooltip has received an update
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Hunter |
General
– The following abilities have been redesigned; Kindling Flare, Territorial Instincts, Wilderness Medicine, No Hard Feelings, Roar of Sacrifice, and Intimidation – Several abilities are now specific to individual specs – Freezing Trap now breaks based on a small damage threshold – Implosive Trap, Explosive Shot, and Tranquilizing Shot have been improved – Panthara cats do not need Fresh Talbuk Meat for taming – The Talent Trees have been reworked and several abilities have had their visuals updated
Dark Ranger
– Withering Fire and Shadow Hounds has been updated – Bleak Powder and Shadow Hounds work as expected
Pack Leader
– 13 new Talents have been introduced, replacing old picks like Beast of Opportunity
Sentinel
– Lunar Storm has been buffed and altered significantly
Beast Mastery
– Four new Talents have been added, with three being removed – Stomp has been updated – Damage dealt reduced by eight percent – Kill Command, Serpent Sting, Barrage, and Bestial Wrath have been improved – Beast Cleave and Kill Cleave have been nerfed slightly – Alpha Predator and additional Kill Shots now work as expected – Call of the Wild and Dire Command have been altered, with a bug being fixed for the latter – Dire Beast has been improved, including visuals – Several abilities have received improved tracking, auras, and visuals
Dark Ranger
– Black Arrow receives a damage buff – Withering Fire has been updated, triggering from Call of the Wild – Bug with Unnatural Causes and Black Arrow has been fixed
Marksmanship
– The spec is receiving an almost complete rework, with a myriad of new Talents, abilities, and passives – Streamline, Precise Shot, Focused Aim, Trueshot, Razor Fragments, Calling the Shots, Bulletstorm, In the Rhythm, Intimidation, and Fan the Hammer (now Ammo Conservation) have been reworked – Nerub-ar Palace 4-set bonus has been updated – Multi-Shot is a level 10 ability – Overall damage buff of six percent – Aimed Shot, Rapid Fire, Volley, Steady Shot, Trueshot, Spotter’s Mark, and Small Game Hunter have been improved – Marksmanship-specific Dark Ranger changes have been made – Several ability types, tooltips, talents, and aura descriptions have been redone
Survival
– Three new Talents have been introduced, with two being removed – Frenzy Strikes, Merciless Blow, Spearhead, Deadly Duo, Viper’s Venom, Contagious Reagents, and Explosives Expert have been buffed – Bombardier gives one charge of Wildfire Bomb – Damage boosts have been applied to Mongoose Bite, Raptor Strike, Wildfire Bomb, Flanking Strike, and Fury of the Eagle – Flanking Strike and Butchery have been altered – Alpha Predator now works as expected with Kill Command
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Mage |
General
– Mass Barrier mana cost cut – Polymorph health regeneration cut and now breaks on small damage threshold – Time Anomaly procs ignore mana costs – Mirror Images visuals changed for allies
Frostfire
– Excess Fire triggers with Meteor or Comet Storm, stacking twice – Frostfire Burst damage increased – Excess Frost has been altered – Talent placements have been altered – Frostfire Empowerment tracked on the personal resource display
Sunfury
– Glorious Incandescence now works appropriately with Meteorites
Arcane
– 3 new Talents have been introduced – Resonance, Enlightened, and Leydrinker have been updated – Nerub-ar Palace 4-set bonus updated – Arcane Barrage and Arcane Explosion have been buffed – High Voltage bad luck protection buffed – Arcane Surge and Arcane Echo visuals and tracking improved – Concentration has been removed – Arcane-specific Sunfury changes have been made
Fire
– Heat Shimmer, Pyrotechnics, Master of Flame, and Call of the Sun King have been updated – Fire Blast cooldown increased – Hyperthermia duration and triggers cut – Damage buffs and cost reductions for Pyroblast and Flamestrike – Unleashed Inferno bonus buffed – Phoenix Reborn altered and now worked with Hyperthermia as expected – Fire-specific Frostfire and Sunfury changes have been made
Frost
– Freezing Winds and Wintertide have been reworked – Ice Lance and Blizzard improved – Blizzard and Winter’s Chill duration buffed – Fingers of Frost’s Frozen Orb trigger chances cut – Tooltips, icons, and descriptions have been improved – Water Jet is hidden for allies – Frost-specific Frostfire and Spellslinger changes have been made
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Monk |
General
– Paralysis breaks based on a small damage threshold
Brewmaster
– All damage buffed by 15 percent – Invoke Niuzao has been improved – Purified Chi stacks reduced and Celestial Brew absorption buffed
Mistweaver
– A new Talent called Emperor’s Favor has been introduced – Dance of the Wind, Jade Empowerment, and Jade Bond have been completely reworked – Buffs applied to Yu’lon’s Whisper, Blackout Kick, Spinning Crane Kick, Lotus Infusion, and Rushing Wind Kick – Nerfs applied to Mastery: Gust of Mist, Resplendent Mist, Jadefire Awakening, and Mana Tea – Chi Cocoon’s absorb scales appropriately – Cooldowns cut for Invoke Chi-Ji and Invoke Yu’lon cut – Invoke Chi-Ji, the Red Crane causes three Gusts of Mist but only activates once per Blackout Kick and Rushing Wind Kick – Several casting bugs fixed – Sheilun’s Gift Talent location moved – Mending Proliferation works as expected
Conduit of the Celestials
– Celestial Conduit damage increased significantly – Heart of the Jade Serpent triggers and scales appropriately – August Dynasty has no proc cooldown
Master of Harmony
– Overwhelming Force nerfed
Windwalker
– A new Talent called Slicing Winds has been introduced – Dance of the Wind has been reworked – Mastery: Combo Strikes effectiveness buffed – All damage cut by two percent – Buffs applied to Spinning Crane Kick, Courageous Impulse, Last Emperor’s Capacitor, and Shadowboxing Treads – Xuen’s Bond reduces Invoke Xuen cooldown – Power of the Thunder King cleaves at 80 percent effectiveness – Two Talents removed – Ordered Elements has been reworked somewhat – Windwalker-specific Conduit changes have been made
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Paladin |
General
– Seal of the Crusader and Lightforged Blessing nerfed – A Just Reward buffed – Blinding Light and Repentance break on a damage threshold
Herald of the Sun
– Dawnlight prefers player targets
Lightsmith
– Tempered in Battle: Sacred Weapon’s health redistribution can only happen once per cast
Templar
– Empyrean Hammer prefers player targets – Hammer of Light works as expected – Hammerfall cooldown reduced and bugs fixed
Holy
– A new Talent called Unbound Freedom has been introduced – Unending Light has been redesigned – Healing done increased by four percent – A number of healing buffs, nerfs, and healing synergy changes to help Holy healing feel smoother – Light’s Conviction causes Holy Shock to refund half mana cost when cast offensively – Echoing Blessings boosts movement speed during Blessing of Freedom by 30 percent – Commanding Light healing transfer cut – Divine Favor healing increase has been cut – Beacon of Virtue mana cost cut – Holy-specific Herald of the Sun and Lightsmith changes implemented
Protection
– 15 percent damage boost – Strength in Adversity performs as expected – Uther’s Counsel cooldown cut reduced to 15 percent – Refining Fire nerfed – Protection-specific Templar changes made
Retribution
– Divine Hammer has been redesigned – Five percent damage boost – Buffs to Final Reckoning, Sun Avatar, and Flash of Light – Word of Glory’s mana cost increased – Healing Hands, Divine Toll, Crusade, and Second Sunrise act as expected – Retribution-specific Templar changes made
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Priest |
Voidweaver
– Synergy between Mindbender and Voidwrath altered, particularly for Discipline
Discipline
– Number of cooldowns reduced and power infused into other abilities – Easier Atonements thanks to Overloaded with Light being moved – Purge the Wicked now Encroaching Shadows – Aegis of Wrath now Eternal Barrier – Two new Talents introduced – Void Summoner, Evangelism, Penance, and Shadowfiend improved – Contrition now baseline, logged as Penance – Harsh Discipline increases Penance bolts by one per talent point – Power of the Dark Side Penance increase cut – Boosts to Power Word: Shield and Radiance, Luminous Barrier, Smite, Shadow Word: Pain, Indemnity, and Ultimate Penitence, with a movement update for the latter – Expiation deals damage equal to 200 percent of the duration consumed from Shadow Word: Pain – Pain and Suffering increases Shadow Word: Pain by two seconds per talent point invested – Several Talents removed, with a new Talent named Twinsight being added and movements being made to the Tree – Divine Aegis altered, displaying on raid frames – Atonement visual hidden for allies – Discipline-specific Voidweaver changes made
Holy
– Talent Tree movements – 7 new Talents added – Updates made to Voice of Harmony, Holy Nova, Crisis Management, Prismatic Echoes, Prayer Circle, Cosmic Ripple, Lightwell, and Seraphic Crescendo (from PvP) – Redesigned Gales of Song and Powerful Litany – Eight percent healing nerf – Several buffs applied to Prayer of Healing – Holy Mending buffed – Resonant Words affects Power Word: Life – Divine Hymn channel duration shortened – Afterlife no longer grants Spirit of Redemption resurrection – Apotheosis Holy Words cooldown nerfed – Resonant Words added to Personal Resource Display – Six Talents changed to be 1-point and nine Talents removed
Oracle
– Twin Sight Talent added – Preemptive Care and Premonition improved – Divine Providence removed
Shadow
– 13 percent damage boost – Shadow-specific Voidwalker changes made
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Rogue |
General
– Six percent Rupture buff – Blind and Gouge break on a damage threshold
Deathstalker
– Improvements made to Singular Focus
Trickster
– Unseen Blade and Surprising Strikes boosted – Thousand Cuts and Coup de Grace improved
Assassination
– Crimson Tempest, Arterial Precision, and Sudden Demise buffed
Outlaw
– Six percent damage boost – Sleight of Hand bonuses and increased chances improved significantly – Roll the Bones chance for a 5-buff increased – Precise Cuts boosted slightly – Outlaw-specific Trickster changes implemented
Subtlety
– 10 percent damage boost – Subtlety-specific Trickster changes implemented
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Shaman |
General
– Stone Bulwark Totem initial shield not dispellable – Ghost Wolf and Lightning Bolt visuals altered – Ancestral Guidance removed
Elemental
– Deeply Rooted Elements now small percent chance per Maelstrom spent – Primordial Wave redesigned and Ascendance reworked – Healing Stream Totem buffed – Lightning Rod, Chain Lightning, and Earthquake Overload visually changed
Farseer
– Maelstrom Supremacy healing boost increased
Stormbringer
– Arc Discharge now gets up to two charges
Enhancement
– Primordial Storm Talent introduced – Reworks for Molten Thunder, Elemental Spirits, Voltaic Blaze, Lashing Flames, and Primordial Wave applied – Stormstrike now a level 10 ability, can be used without an offhand weapon – Small Talent Tree changes implemented – Buffs applied to Stormstrike, Ice Strike, Lava Lash, Crash Lightning (initial damage), Elemental Blast, and Healing Stream Totem – Nerfs applied to Chain Lightning and Windfury Attack – Multi-enemy effects for Flametongue Attack and Molten Assault – Chain damage changes applied to Chain Lightning, Ashen Catalyst, and Electrostatic Wager – Hot Hands duration cut – Ice Strike now generates one Maelstrom Weapon, but Swirling Maelstrom no longer makes Ice Strike generate this – Deeply Rooted Elements small percent chance per Maelstrom Weapon stack consumed – Maelstrom Weapon visual changes and playstyle alterations applied – Forceful Winds damage boost for Windfury Weapon cut – Legacy of the Frost Witch duration extended and Rank One now provides a buff – Ice Strike, Crash Lightning, and Fire Nova visual changes applies – Lava Lash now consumes Whirling Earth if Molten Assault is activated – Glyph of Spirit Raptors performs as expected – Doom Winds functions as expected – Doom Winds and Hot Hands no longer on personal resource display – Hot Hands bugs fixed – Talent Tree reworked, with Primal Maelstrom removed
Stormbringer
– 15 percent Tempest damage buff, but secondary Tempest 15 percent nerf – Awakening Storms damage increased
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